Cage is a 3d wireframe are tool, intended to be used to make simple 3d scenes focused on dithering for shading.
Several prototypes exist this tool is nowhere usable yet.
Camera angles list to hand style draw over
Dothering framework
Post processing framework for bloom etc
What if the drawing could also be procedural as part of thr post processing
3d sceen -> camer angle -> post process -> hand toutch layer
Should support procedural noise and so on pre sample processing so i can make the dithering pattchy
Volumeized dithuter point cloud style raytracer
time baced determanistic partical system